My primary goal for this project was to tackle the character animation pipeline. To meet a strict deadline, I designed a Lord of the Rings-inspired character named "Tree Dude" keeping the topology simple so I could focus entirely on learning rigging, weight painting, and hand-keyed animation.
To present the final animation in Unreal Engine, I utilized a base environment from Fab, tweaking it slightly to fit the mood. However, all the VFX were created entirely by hand to emphasize the heavy, stomping weight of his movement.
Environment downloaded here: https://fab.com/s/fc6cfcc1cf56
Hand key-framed walk cycle / animation. No motion capture used.
Set up a Maya Human IK control rig and hand-keyed the animation. Recorded video reference of myself to nail that heavy, stomping walk cycle.