Procedurally generated environment including vegetation, buildings and height generated mountains. Created in about a day using relatively simple code and material parameters. All assets are from Fab, sourced at the bottom. For an in-depth break-down, please visit my blog here: https://sites.google.com/c.ringling.edu/austin-powell-tech-art/procedural-generation/pcg_03-world-creator?authuser=0
Height Map: https://manticorp.github.io/unrealheightmap/#latitude/37.82280243352761/longitude/-105.029296875/zoom/8/outputzoom/9/width/505/height/505
Torch Model: https://www.fab.com/listings/b40acc92-21e1-4d92-9248-2ecce53fc99b
House Model 1: https://www.fab.com/listings/11199b02-5a33-4341-ad72-d4d21ece3290
House Model 2: https://www.fab.com/listings/0822ea27-ce2b-4f9c-8fae-11b9f45f042c
House Model 3: https://www.fab.com/listings/2a0dd0d8-933d-4b3b-be36-073149b0b3d6
Cart Model: https://www.fab.com/listings/d1cb5bc8-fcae-48c7-bf5d-f8bdc62fcc6d
Trees: https://www.fab.com/listings/1ac647da-b1bc-4e72-a56d-60aaeb6918e1
Snow & Stone: https://www.fab.com/listings/6602874e-ef24-48c9-9055-a7ac07384696
Misc: Unreal Starter Content Bundle
Feature demonstration of the PCG capabilities