Daedric Greatsword

My second task for the Beyond Skyrim: Cyrodiil team. I wanted to create a low-poly model to match the original low-poly count assets from the vanilla version of the game. It was a fun challenge and the art director gave useful feedback in terms of how the weapon would interact with the player collision in-game. Modeling from a pre-made concept was also really fun! I used Maya and Substance Painter only to create this asset.
Background assets used were from Modular Dungeon Collection by HowardCoates on Fab Marketplace.