A game-ready asset rendered in real-time using Unreal Engine 5. Originally created for a VR safety training project, the model features interactive components. I learned a lot about pre-prod planning and separating each component to give it the ability to be interactable. I intend to upload a video of these parts moving eventually. 4K textures sets were used for rendering, with a total triangle count of 20k. The first two shots were set-dressed using assets from the Factory Environment Collection on Fab.